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The Albatross - Ship Sheet Draft

Albatross Ship Sheet

A GURPS Spaceships build of The Albatross, laid over Tim’s own three-deck schematic. It is a proposal from the crew’s side of the table: Tim owns the ship and has the final word on every number here.

Open the full ship sheet → It has the deck plan with three views (as built, as she is now, and the refit plan), the twenty-slot list, the alien gear, the running costs and the open questions.

At a Glance

As built Now Refit plan
Hull SM+7, streamlined, 300 tons same same
Move 2G reactionless (Tim’s ruling: no reaction drive, negligible fuel) same same
dST/HP · Hnd/SR · HT 50 · −1/5 · 13 same same
Armor (dDR front/central/rear) 5/5/0 same same
Cargo (Load) 137.8 tons 150.8 tons 121 tons
Berths 4 cabins + 20 passenger seats 4 cabins 5 cabins
Mess yes lost to the alien drive rebuilt on deck A
Medbay none none 1 bed with automed
Cost $6.2M $5.8M + the alien drive $6.5M + the alien drive

What She Is Now

The Refit Plan

The alien drive stays where it is. Two slots change, for $600K plus $100K for the automed:

What it buys: a sickbay meets the equipment need for Surgery at +2, where Rock’s crash kit counts as improvised gear at −5. That is a 7-point swing on Surgery, and +2 on Diagnosis, First Aid and Physician. The price is 30 tons of cargo space, out of about 150.

A cheaper version, $300K: convert only the gutted passenger cabin, into a two-bed sickbay. All three cargo holds stay, the crew eat in the small galleys their cabins already have, and one cabin stays shared.

Either way, the refit needs a starship engineer or a yard, and Tim sets the time and fee.

For the Crew to Weigh In On

Source

The Albatross 2

Tim’s “ST-60 Albatross · Interstellar Transport LCT-904 · System Schematic”, from his mobRPG Space world. Numbers from GURPS Spaceships (system tables pp. 9–29, statistics pp. 34–35, refueling p. 46; specialized rooms p. 18).

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