Dead End

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Rock Lavey

Rock Lavey

Player Jay Point Total 175 Age 42 Status alive
Brilliant trauma surgeon, Lost his own child on the table, Wanted on planet Wu negligent-homicide charges — a portable bounty closing on Thides, Cannot refuse a request for medical aid, Bound to the crew (Sense of Duty) — the crew's sharp eye
Enc: LightAlive, uninjured (HP 10 / FP 12 full).Location: Thides Station — MacMillian “security,” working as the crew’s medic.Carrying: his Signature Gear field medical kit (see Equipment).

Attributes

10
ST
[0]
10
DX
[0]
14
IQ
[80]
12
HT
[20]
Secondary
10
HP
14
Will
14
Per
12
FP
5.50
Basic Speed
5
Basic Move
13 (includes +1 Fit)
Death Check
13 (includes +1 Fit)
Consciousness Check
14
Fright Check
Derived
BL 20 lbsThr 1d−2Sw 1dSM 0

Lifting Feats

FeatWeight
One-Handed Lift40 lb
Two-Handed Lift160 lb
Shove & Knock Over240 lb
Carry on Back300 lb
Shift Slightly1000 lb

Slam

1d-3
v=1
1d-2
v=3
Crushing damage at Basic Move up to 5

Senses & Checks

RaceHuman
Age42
GenderMale
Height5’9"
BuildAverage
TL11
Status0
AppearanceAverage
Reaction ModifiersConditional: +2 Healer (patients, past & present); +2 Sense of Duty (crew) in danger when known; +1 Street-Smart around shady types in town; ±1 Workaholic (situational); −1 Reputation (lost license); −2 Noisy

Active Defenses

Parry (Brawling) 8Parry (Judo) 7Parry (Wrestling) 7Block 6Dodge 8
LocationDR
Feet1
All other locations0

Encumbrance

LevelMax WtMoveDodge
None≤20 lb58
Light≤40 lb47
Medium≤60 lb36
Heavy≤120 lb25
X-Heavy≤200 lb14

Cultural Familiarities

Federal Republic0

Languages

LanguageSpokenWrittenPts
Federal StandardNativeNative0

Advantages

Healer 220
Intuition15
Photographic Memory10
Fit5
Higher Purpose 1 (never lose another patient)5
Single-Minded5
Street-Smart 15
Signature Gear 1 (medical gear)1

Disadvantages

Wealth (Dead Broke)−25
Secret (fled negligent-homicide charge on planet Wu; Utter Rejection)−10
Chronic Pain (Mild) (9 or less; 2 hours)−5
Flashbacks (Mild)−5
Nightmares (12 or less)−5
Sense of Duty (player party) (small group)−5
Vow (heal anyone in need; Minor)−5
Workaholic−5
Noisy −2−4
Reputation −1 (lost medical license; 7 or less; small class)−1
Quirk: Flinches at “Doctor”; won’t give his old title−1
Quirk: Keeps his son’s favourite toy — can neither look at it nor throw it away−1
Quirk: Only drinks to sleep, never to celebrate−1
Quirk: Over-explains medical risks to people who never asked−1
Quirk: Tracks others’ vitals by rote — watches breathing, finds pulse points−1

Skills

NameLvlRelPts
Acting13IQ−11
Administration13IQ−11
Area Knowledge (planet Wu)14IQ+01
Armoury/TL11 (Small Arms)13IQ−11
Bicycling10DX+01
Bioengineering/TL11 (Biogadgets)12IQ−21
Body Language (Human)13Per−11
Brawling
Parry: 8
10DX+01
Carousing12HT+01
Chemistry/TL1112IQ−21
Climbing9DX−11
Computer Operation/TL1114IQ+01
Connoisseur (Music)13IQ−11
Cooking13IQ−11
Current Affairs/TL11 (Headline News)14IQ+01
Dancing9DX−11
Danger Sense12Per−21
Detect Lies12Per−21
Diagnosis/TL1115IQ+12
Diplomacy13IQ−12
Driving/TL11 (Automobile)10DX+01
Economics12IQ−21
Electronics Operation/TL1113IQ−11
Electronics Operation/TL11 (Communications)13IQ−11
Electronics Operation/TL11 (Medical)14IQ+02
Electronics Operation/TL11 (Sensors)13IQ−11
Electronics Repair/TL1113IQ−11
Electronics Repair/TL11 (Medical)13IQ−11
Environmental Suit/TL11 (Vacc Suit)9DX−11
Fast-Draw (Pistol)11DX+12
Fast-Talk13IQ−11
Finance12IQ−21
First Aid/TL1117IQ+32
Fishing14Per+01
Forgery/TL1112IQ−21
Free Fall9DX−11
Gambling13IQ−11
Games (GURPS)14IQ+01
Gesture14IQ+01
Guns/TL11 (Pistol)10DX+01
Guns/TL11 (Rifle)10DX+01
Heraldry13IQ−11
Hiking11HT−11
Intelligence Analysis/TL1112IQ−21
Judo
Parry: 7
8DX−21
Leadership13IQ−11
Linguistics (Human)12IQ−21
Lip Reading (Human)13Per−11
Lockpicking/TL1113IQ−11
Mathematics/TL1112IQ−21
Navigation/TL1113IQ−11
Packing13IQ−11
Pharmacy/TL11 (Synthetic)15IQ+12
Physician/TL1115IQ+12
Physiology/TL11 (Human)15IQ+12
Piloting/TL11 (Aerospace)9DX−11
Piloting/TL11 (High-Performance Spacecraft)9DX−11
Poisons/TL1113IQ−12
Politics13IQ−11
Running11HT−11
Savoir-Faire14IQ+01
Savoir-Faire (Military)14IQ+01
Scrounging15Per+11
Sewing/TL1110DX+01
Soldier/TL1113IQ−11
Spacer/TL1114IQ+01
Streetwise14IQ+01
Surgery/TL11 (Human)14IQ+02
Survival (Woodlands)13Per−11
Typing11DX+11
Wrestling
Parry: 7
9DX−11

Techniques

NameDefaultLvlPts
Arm Lock (Judo)Judo+191

Points Summary

Basic Attributes & Secondary Characteristics100
Advantages & Perks66
Disadvantages & Quirks−75
Skills & Techniques82
Total Spent173
Build unspent2
Earned XP (Session 1)+5
Available (unspent)7

Melee Attacks

Weapon/ModeSkillParryDamageReachSTNotes
Punch (Brawling)1081d−3 crC
Kick (Brawling)81d−2 crC, 1
Bite (Brawling)81d−3 crC

Rock Lavey carries himself like a man holding very still so nothing spills. Steady hands, a flat clinical calm that only cracks when someone young is bleeding — then something behind the eyes goes very far away for a half-second before the training takes back over. He watches everyone’s breathing without meaning to. He answers to “Lavey,” “Rock,” or nothing at all, and visibly dislikes “Doctor.”

He was the surgeon other surgeons called. Then his own son got sick — or hurt — and he was the one holding the chart. Under pressure, exhausted, certain, he missed something. To fix it he spent his savings, then his practice, then borrowed far past anything he could repay. The child died anyway.

What came after took the rest: a negligence finding on planet Wu, a revoked license, creditors who don’t forgive, and a marriage that didn’t survive the empty chair. He ran — out past the gates and the tax lanes, to the frayed end of the charted dark, to the Thides System, where the only employer hires any warm body with no questions and nobody runs a records check on the new “security” hire. MacMillian is the bottom of the barrel, which is exactly why it’s the only door open to him. This is his last option.

📄 Background handouts & references (offered to Jay / Tim): Wu Recovery Bulletin - Skip-Trace Abstract (Lavey) · Wu Medical Board - Notice of Erasure (Lavey) · The Last Chart (Rock Lavey) · Field Trauma Card (Rock Lavey).

Crew connection to Six: Lavey is the one person who scanned Six, learned what he is — and said nothing. The doctor who could have turned him in for the bounty and chose mercy instead. Six owes him a wordless debt; Lavey owes Six nothing and helps anyway. The campaign’s two debtors, bound by a kept secret. His new Sense of Duty (player party) widens that bond to the whole crew — he will not leave any of them behind, and they read it in how he moves in a crisis.

The “sharp eye” (rebuilt): with Sensitive gone, this is now Intuition (the diagnostic hunch), Photographic Memory (perfect recall of faces/charts/doses), Detect Lies 12 + Body Language 13

  • Lip Reading 13 (reads people), Danger Sense 12, and Street-Smart (reads the room and the street). He notices what’s wrong the way a clinician notices a wrong vital.

Two separate threats (don’t conflate them):

  • The debt (modeled by Dead Broke) — the money he borrowed and lost trying to save the child. The creditors are back home; they explain why he owns nothing, not who walks onto the station.
  • The charge (modeled by Secret) — a planetary negligent-homicide warrant from planet Wu. As a Republic citizen, the Thides Federal Marshal won’t extradite him on another world’s charge. But the bounty is portable, and the ticking clock is word of it reaching Thides, after which freelance bounty hunters can come to take him in. It’s freelancers, not the law, so the crew can fight, bribe, hide, or outrun the threat.

Relationships

Enc: LightAlive, uninjured (HP 10 / FP 12 full).Location: Thides Station — MacMillian “security,” working as the crew’s medic.Carrying: his Signature Gear field medical kit (see Equipment).

Active Defenses

Parry (Brawling) 8Parry (Judo) 7Parry (Wrestling) 7Block 6Dodge 8
LocationDR
Feet1
All other locations0

Melee Attacks

Weapon/ModeSkillParryDamageReachSTNotes
Punch (Brawling)1081d−3 crC
Kick (Brawling)81d−2 crC, 1
Bite (Brawling)81d−3 crC

Combat Action Chains

Melee

Default Chain
Stabilize under fire — reach cover, then First Aid 17 (+2 Crash Kit → 19 ; +1 Higher Purpose when life-or-death; Single-Minded +3 if he can focus): stop the bleed, restart the patient. This, not the punch, is what he’s for . Defensive disengage — Dodge 8 , +3 retreating → 11 ; put a bulkhead between himself and the threat and break line of sight. He buys distance, not trades blows. Break a grab and run — Judo / Wrestling Parry 7 to slip a grapple (or Arm Lock 9 to control one), or a Brawling punch 10 to make space — then move. He fights to escape , never to win. Read the room first — Intuition / Danger Sense 12 / Detect Lies 12 / Body Language 13 often let him feel the violence coming and get the crew clear before initiative is rolled.
Rules Reference
Humanoid Hit Location
RollLocationMod
3–4Skull–7
5Face–5
6–7Right Leg–2
8Right Arm–2
9–10Torso
11Groin–3
12Left Arm–2
13–14Left Leg–2
15Hand–4
16Foot–4
17–18Neck–5
Vitals–3
Eye–9

Source: GURPS Basic Set 4e, p. B552

Size & Speed/Range
Speed/RangeSizeLinear Measure
002 yd
-1/+1±13 yd
-2/+2±25 yd
-3/+3±37 yd
-4/+4±410 yd
-5/+5±515 yd
-6/+6±620 yd
-7/+7±730 yd
-8/+8±850 yd
-9/+9±970 yd
-10/+10±10100 yd
-11/+11±11150 yd
-12/+12±12200 yd
-13/+13±13300 yd
-14/+14±14500 yd
-15/+15±15700 yd

Source: GURPS Basic Set 4e, p. B550

Equipment

QtyItemCostWeightNotes
1Surgical Instruments (TL var.)$30015 lbBasic equipment for Surgery.
1Crash Kit (TL var.)$20010 lb+2 First Aid; counts as improvised gear (−5) for Surgery.
1First Aid Kit (TL var.)$502 lb+1 First Aid.
1Bandages (TL var.)$102 lbDressings for ~6 wounds; basic First Aid supply.
1Personal Basics (TL0)$51 lbCamping minimum (−2 Survival without it).
1Saw (TL1)$203 lbSmall single-person saw.
1Ordinary Clothes (TL0)$1202 lbWorn.
1Shoes (TL1)$402 lbDR 1 (feet); −1 DR vs impaling.
1Small Computer + Datapad (mini-comp / PDA / comm)$110 (issued)0.55 lbMacMillian-issued personal comm — not Signature Gear. Small Computer (Complexity 4, 10 TB) + Datapad screen & fold/laser keyboard (−2 on complex/lengthy tasks). Free built-in microcommunicator = his comm.
1Electric Stun Wand (TL9)$100 (issued)1 lbMacMillian security issue — not Signature Gear. sw/thr cr + linked HT-5(2) aff: non-lethal knockdown/paralysis. Shortsword skill (defaults DX-5). B cell, 20 strikes. LC4.
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