Dead End

Story

Characters

World

Reference

FTL and Hyperspace Draft

FTL via man-made vortex engines punching into hyperspace; beacon-marked lanes; light-speed sensors and bandwidth-limited relay comms.

World Rules

Overview

FTL is real but limited and infrastructural (TL11 super-science, mostly FTL). Man-made vortex engines punch holes from physical space into hyperspace, deployed either as fixed

gates or built into a ship. Physical space is sub-light only; all FTL goes through hyperspace.

Details

Unaided jumps need a survey. A ship-mounted vortex drive that plots its own lane, as the Alien Navigation Device aboard The Albatross does, has to account for every large body in the destination system to avoid arriving inside a planet or asteroid. Without that data the device rated a direct jump to the Peric System at three days and a 65% chance of success, and it asked for seven days of in-system scanning to improve the figure. Confirmed Session 10.

Blind jumps. A ship with its own vortex drive can jump with no destination data at all by aiming at empty space far from any planetary body, trading extra travel in normal space at the far end for safety. The Albatross did this from the Peric System to the Katha System, off the gate network. Confirmed Session 11.

Cross-Domain Links