Dead End

Story

Characters

World

Reference

Politics and Citizenship Draft

The Federal Republic of Worlds governs occupied space; Council of 11 holds veto; jump-tax & licensing; sharp citizen-vs-resident legal divide.

Overview

The Federal Republic of Worlds governs all occupied space and everything between member worlds. A Senate and Commons handle most governance, but a Council of 11 worlds (7 founding, 4 added) holds veto power. Member worlds self-govern within federal law; violators are blockaded, then face military intervention in the extreme.

Details

  • Commerce & licensing: the jump tax tolls gate use per route; licenses authorize space operations. Who holds which license, and where, is the quiet currency of frontier power.
  • Citizenship is everything. Citizens are federally protected, can appeal against member worlds, move freely, and cannot be executed by a member world (only the Military, only for treason). Earned by birth or service; revocable.
  • Residents (non-citizens) have none of this — deportable, travel-bannable, at the mercy of local law. On a frontier vice-town like Thides Station, this means a population of people who can vanish and be ruled to have “skipped town.”
  • The Republic is listening anyway. Corporate reporting policy blinds a Marshal to station business, so the Republic runs its own covert listening posts inside licensed systems. There is one in the Thidian Belt tracking every hull that moves in-system, and it is what proved Kinetic Logistics traffic was going down to Thides I rather than out through the gate. Julija Borja named it to the crew in Session 5.
  • Citizenship can be forged — to a point. Forged citizen IDs are a fixer’s commodity (Roselyn Monroe produced five in an hour) and pass basic security checks and planetary travel protocols. Deep federal scrutiny breaks them, and for a non-citizen holder that is the moment the resident rules above apply in full. Confirmed Session 7.

Cross-Domain Links

  • FTL and Hyperspace — gates, jump tax, and the licensing that lets corps operate in the dark.
  • Interstellar Travel — transponder law and fleet enforcement; the ship-side twin of ID checks.