Dead End

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Dead End

Dead End

A space-noir GURPS campaign at the frayed dead-end of charted space — where four nobodies stumble onto the biggest secret in human history.

Sessions 14

Latest Session — October 25, 2026

The crew were already deep into their patrol, and the sniper was still out there. Marlo Petrak walked Six past every building with a clean line of sight, pointing out the rooftops and upper windows a shooter could use, while Shackleton Magellan’s nanobots kept their quiet tail on the assassin, The Hotel Sniper. Then Paul Harrelson called Shack away on some other errand, and Shack handed the swarm to Six on his way out. Six had no way to steer them. The nanobots fell back on their default…
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The Team

Their Ship

The Albatross on a landing pad at dusk, cargo ramp down, twin blue drive pods glowing.

The Albatross

Horizon Aerospace ST-160 transport, taken off the Kinetic Logistics compound on Thides III. An alien jump drive sits where the mess hall used to be.
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