Dead End

Story

Characters

World

Reference

Interstellar Travel Draft

Passenger travel between systems is priced by what you can pay — from working passage on a hauler to a luxury yacht. PCs each start with a free 3rd-class ticket to Thides they may take, upgrade, or trade down for cash. Ships carry transponders; fleet vessels ping unidentified hulls and can order inspections, and only the Federal Marshal Service codes a transponder legally.

World Rules

Overview

Passenger travel between systems takes many forms, mostly decided by the credits you’re willing to offer. At the low end you hitch a ride as a working hand — say, maintenance crew on a cargo hauler; at the high end, a luxury yacht. In between sit the common options: 3rd-class passage on a transport, or an arranged job as merchant marine aboard a cargo cruiser.

Details

Known transit times. The charted gate route from the Eris System to the Peric System takes six days in hyperspace (Eris-Peric Route). Confirmed Session 10. A blind vortex jump from the Peric System to the Katha System took four days. Confirmed Session 11.

Transponders and Fleet Enforcement

Every hull in a traffic lane is expected to be broadcasting. A Federal Republican Interstellar Fleet vessel — The Montgomery in the Eris System — pings an unidentified ship, accepts a transponder that comes on late, and politely orders an inspection on arrival. Blank transponders are a junkyard commodity (the House of Parts stocks them) and will run on a ship’s system, but only the Federal Marshal Service codes one legally. A properly coded transponder therefore trades on the black market at a price Roselyn Monroe set at one kidnapping. Confirmed Session 7.

Arrival Decision (Player-Facing)

Player Choice — Getting to Thides

As part of your hire, every character is given a free 3rd-class ticket to the Thides System. It’s up to you whether your character:

Cross-Domain Links