Dead End

Story

Characters

World

Reference

Interstellar Travel Draft

Passenger travel between systems is priced by what you can pay — from working passage on a hauler to a luxury yacht. PCs each start with a free 3rd-class ticket to Thides they may take, upgrade, or trade down for cash.

Overview

Passenger travel between systems takes many forms, mostly decided by the credits you’re willing to offer. At the low end you hitch a ride as a working hand — say, maintenance crew on a cargo hauler; at the high end, a luxury yacht. In between sit the common options: 3rd-class passage on a transport, or an arranged job as merchant marine aboard a cargo cruiser.

Details

  • Working passage — trade labor for a berth (maintenance hand, deckhand). Cheapest; least comfort.
  • 3rd-class passage — the standard cheap ticket on a transport. The default PC fare.
  • Merchant-marine berth — an arranged job aboard a cargo cruiser; passage in exchange for service.
  • Luxury — chartered or yacht travel for those with the credits to spend.

Arrival Decision (Player-Facing)

Player Choice — Getting to Thides

As part of your hire, every character is given a free 3rd-class ticket to the Thides System. It’s up to you whether your character:

  • Takes it straight — ride 3rd class, no fuss.
  • Leverages it — put it toward better accommodations on the way in.
  • Trades it down — swap for a worse form of transport and pocket the difference as extra cash.

Cross-Domain Links

  • Federal Credits — passage is priced in credits; what form of money you carry shapes what you can buy en route.
  • FTL and Hyperspace — the gates and lanes these passengers actually ride.
  • Thides System — the destination, and (per MacMillian’s grip) a system whose traffic in and out is tightly controlled.