Dead End

Story

Characters

World

Reference

House of Parts

Junk and parts stop run in the Aethel Starport run by Roselyn Monroe As seen in play (Session 7): exactly what it sounds like, and no house in sight — a sprawling junkyard of salvaged starship components at the run-down far end of Aethel Starport, a forty-minute walk from the polished commerce district, rows of metal shelving stretching in every direction.

Overview

Junk and parts stop run in the Aethel Starport run by Roselyn Monroe

As seen in play (Session 7): exactly what it sounds like, and no house in sight — a sprawling junkyard of salvaged starship components at the run-down far end of Aethel Starport, a forty-minute walk from the polished commerce district, rows of metal shelving stretching in every direction. The counter is worked by an aggressive sales robot that insists it is the owner; the actual owner is Roselyn Monroe, whose real business runs from a private warehouse behind the junkyard — a cluttered space with a stripped engine on a worktable, a couch somebody sometimes sleeps on, an office with blinds, and trophies tucked out of sight behind the junk.

Points of Interest

Appearances

Relationships

What Happened Here

The Goodwin Contract
The crew accept a kidnapping contract: deliver Peter Goodwin from the 17th floor of the Firetemic Tower to Storage Unit B342 in exchange for a properly coded transponder for the Albatross. If they fail, Roselyn Monroe's unnamed contact comes after them. The session ends mid-execution, with Six inside the tower's restricted basement garage.
The House of Parts Handoff
Julija Borja's evidence reaches its intended recipient, closing the thread that has driven the crew since Session 5. Roselyn Monroe takes custody of the evidence, issues forged citizen IDs to the whole crew, frees Marlo Petrak from his Marshal cuffs, identifies the alien cube's technology as Kinetic Logistics', and reveals — by speaking of Julija in the past tense — that she already knew the Marshal was dead.