Dead End

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Reference

Castellan

Castellan Biodynamics Draft

Leadership: Board of directors (a senior charter-house of the Meridian System Concord); Asset Recovery & Compliance under Sr. Officer Yael Corrin

Territory: HQ on Ionera (Meridian's capital); Greenmarch foundries beside the capital's greenbelt; black-site on Rarerold; sells across the Federal Republic

Goals

“Castellan Biodynamics. Better People.™” — corporate slogan (unintentionally honest)

Overview

A military bio-engineering contractor and a senior charter-house of the Meridian System Concord — one of the corporate houses that govern that chartered world. Castellan designs, grows, and conditions human-based replicants and clones it calls “assets”: it sells them, by contract, as combat and boarding units (the MACE-pattern that produced Six), hazardous-labor crews, and security models. To Castellan they are not people. They are inventory — grown to spec, conditioned, racked in cryostasis between deployments, and owned under Federal law. They are precisely the “slave class” that P.E.T.A. wages its holy war over.

Charter & Standing

Castellan holds two intertwined writs:

  1. a seat on the Meridian Concord (a share of governing the world it’s based on), and
  2. a Federal asset-production license under the Republic’s licensing power (see Politics and Citizenship).

The arrangement exists because the Republic wanted bio-engineered labor and soldiers without being seen to make them. So it licenses houses like Castellan to do the growing, keep the profits, and own the moral mess — and then quietly buys the product. That makes the Republic Castellan’s best and most deniable customer, and gives Castellan powerful friends who would rather the whole business stay out of the newsfeeds.

What It Makes — the Asset Program

Vat-grown, human-based replicants (Tim’s rule: human-based clones, no exotic templates). An asset is grown in the Greenmarch foundries, then conditioned — skills and combat doctrine loaded as software rather than trained over years (which is why Six’s mastery reads as preloaded combat software). Between contracts they’re cryo-racked. Known lines:

Every asset carries a concealed maker’s mark and batch code (Six’s is CASTELLAN // MACE-06) and a conditioning profile Castellan can, in principle, re-assert or wipe if it gets close enough — a leash, and a vulnerability.

The maintenance drug. Clones sold as labour need a genetically engineered injection, supplied in Castellan-stamped vials, to survive. Without it their minds deteriorate and they turn feral. Told to the crew by Harding Roberts on Peric IV D. Confirmed Session 11.

Structure

Asset Recovery & Compliance

An escaped asset is treated as a recovery problem, not a manhunt — discreet by design, because the last thing Castellan wants is a headline that its “secure” stock walks out the door. The division runs on standing bounties, deniable retrieval contractors, and records access. It is fronted by Sr. Compliance Officer Yael Corrin — cold, patient, and entirely literal about it: to her, Six is not a fugitive, he’s a misfiled asset to be re-shelved or written off. She rarely travels to the frontier herself; she sends contractors, money, and paperwork — and follows the data.

History

A respected (if quietly controversial) supplier of bio-engineered labor and muscle — until P.E.T.A. cracked one of its Greenmarch cryo-vaults and freed a batch of assets. Most were recaptured or killed; a handful, Six among them, are still loose. Castellan wants them back before anyone tallies how many “products” are unaccounted for — a number that would be very bad for its license and its Concord seat.

Connections

People

Created

  • Six Player character hostileGrew and conditioned him (MACE-pattern boarding asset, vat-batch 06); legally still owns him.2 sessions, Session 07 - The Goodwin Contract to Session 11 - The Cost of a Clone's Life

Served by

  • Yael Corrin NPC warmFronts the Asset Recovery & Compliance division.

Places

Headquartered at

  • Meridian IV Location neutralCastellan's HQ and Greenmarch vat-foundries sit against the northern greenbelt.

Supplies

  • Federal Republic of Worlds Location neutralHolds a Federal asset-production license; the Republic is also its quiet best customer.2 sessions, Session 07 - The Goodwin Contract to Session 11 - The Cost of a Clone's Life

Located at

  • Concord Station Location hostileCastellan keeps a port office here and taps the customs biometric feed for recovery.
  • Meridian System Location neutralA senior charter-house of the Meridian Concord, with its HQ on the capital Ionera and Greenmarch foundries beside its greenbelt.
  • Meridian VI Location hostileA remote Castellan black-site: hazard extraction, and where written-off assets go to be forgotten.

Organisations

Enemy of

  • P.E.T.A Faction hostileCracked its cryo-vault to free assets including Six.1 session: Session 11 - The Cost of a Clone's Life

Other

Created

  • Blaster Pistol (Fine) hostileIssued boarding-asset sidearm.
  • Disguised Space Armor hostileHis old issued boarding armor; the batch-brand is hidden inside it.
  • Vibro-Axe (MACE-06) hostileIssued boarding-asset kit.

Mentions

Sessions

People

Places

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