Running Dark
The crew leave MacMillian Station IV the only way left to them: in a stolen ship with no name, no transponder and an alien cube wired into its navigation. Christened The Albatross, she becomes home, workplace and getaway car. With nowhere to go back to, they take whatever work comes, from whoever pays, and try to stay off everyone’s books.
Synopsis
As Pratrock Dynamics takes MacMillian Station IV with combat robots and troop transports, the crew escape aboard the stolen ship, with Marlo Petrak zip-tied in the hold. The alien cube overrides the autopilot and lands them in a hidden hangar on Corwin II. On Eris III, Roselyn Monroe offers forged IDs for their intelligence and a legitimate transponder code if they deliver Peter Goodwin. The crew take him from the Firetemic Tower by way of the Aethel sewers and tunnel him out under the Aethel Starport, where Leonard Romeijn collects him.
After that the jobs come one at a time. A supply run to the frontier moon Peric IV D ends in an ambush and a find of black ice. It leads them to Harding Roberts’ estate and Santo Jin’s hidden station. A blind jump into the Katha System lands them in a federal lockdown, and Six’s jellyfish tour ends with the crew cutting the Albatross free of Chae-gul 147’s docking locks. They arrive broke at Rangi Station above Dinon I. There Marlo turns them into Albatross Security LLC, and they are hired to guard Adelina Feliciano at the Zenith festival, where a sniper is already waiting.
Sessions
| Session | Played |
|---|---|
| 6 — Session 06 - The Albatross Takes Flight | Escape from the station; the ship gets her name; the cube’s hidden hangar on Corwin II; Kinetic Logistics dissolved |
| 7 — Session 07 - The Goodwin Contract | The cube’s fast run to Eris; Roselyn Monroe’s deal; the stakeout of the Firetemic Tower |
| 8 — Session 08 - A Crappy Plan Comes Together | Through the sewers and into the tower; Peter Goodwin taken |
| 9 — Session 09 - Snakes on a Catwalk | The tunnel under the Aethel Starport; Leonard Romeijn collects Goodwin and gives the crew twenty-four hours |
| 10 — Session 10 - Six Shooters and Four Arms | Shore leave; the delivery run to Peric IV D; the ambush in the pass |
| 11 — Session 11 - The Cost of a Clone’s Life | Black ice on the bodies; dinner with Harding Roberts; the storm chase; Santo Jin’s station |
| 12 — Session 12 - That Would Be a Mistake | The Katha System lockdown; jellyfish; Adelina Feliciano taken; the docking-lock escape |
| 13 — Session 13 - Albatross Security LLC - The Zenith Job | Broke at Rangi Station; Albatross Security LLC formed; the Zenith job; the sniper’s nest |
| 14 — Session 14 - Iced Tea | The patrol; fake reporters; a night out |
Connections
Sessions
Sessions
- Session 06 - The Albatross Takes Flight Session
- Session 07 - The Goodwin Contract Session
- Session 08 - A Crappy Plan Comes Together Session
- Session 09 - Snakes on a Catwalk Session
- Session 10 - Six Shooters and Four Arms Session
- Session 11 - The Cost of a Clone's Life Session
- Session 12 - That Would Be a Mistake Session
- Session 13 - Albatross Security LLC - The Zenith Job Session
- Session 14 - Iced Tea Session