The Far Dark
Four down-on-their-luck strangers take the only job left to them — “security” for MacMillian Mining’s last rusting station at the frayed dead-end of charted space, in the Thides System. It looks like a chance to rebuild a life on a rotten little boomtown that, against the odds, is easy to love. The dead end has other plans.
Synopsis
Four down-on-their-luck recruits take a security job at MacMillian Station IV — MacMillian’s last working station, orbiting the uncharted Sargasso Void at the ragged edge of explored space in Thides System. Across a slow-burn color phase they learn the station’s rhythms and its rot: a selectively-enforced Law Machine and an Entertainment District running on comfortable security kickbacks. Standing up as the station’s TAC team, they work a scam case and a 4 A.M. alarm down into mothballed Processing II — and find a cargo container bridging human and non-human technology, a countdown, and a cover-up already in motion. One of them boards the container as a hijacked drone drags it into a station-recorded “vortex,” carving out the only physical evidence to survive. The samples are confiscated to Zigurds Sloan; the crew is confined, then shipped off to the Thides III exclusion zone — carrying a truth they can’t prove.
On Thides III they find a hidden Kinetic Logistics Compound under Akker Cartel guard and steal a vortex-drive ship and a prisoner from it. Back on the station, Marshal Borja takes an interest, a courtesan goes missing from a scrubbed hotel room (The Room 2002 Cover-Up), and Kinetic Logistics sends an armed ambush after the crew. Borja recruits them for an off-the-books raid on 07-Delta Station on Thides I, and they come home to Pratrock Dynamics seizing MacMillian Station IV. The chapter ends with the crew fleeing the station; Chapter 2 - Running Dark picks up from there.
Arc & Structure
Hub-and-spoke around MacMillian Station IV and the wider Thides System. Pacing is slow-burn by feel: Session 1 was arrival and color; the Processing II anomaly in Session 2 was the spark; Session 3 turned the Thides III run into the first hard payoff. Sessions 4 and 5 brought the fallout home to the station and ended with the Pratrock Dynamics takeover. The chapter is complete: Tim set the boundary after Session 5, and Chapter 2 - Running Dark begins with the crew’s flight.
| Session | Played |
|---|---|
| 1 — Session 01 - The Ragged Edge of Space | Separate arrivals; orientation and the real briefing; first gate shift; a night through the Entertainment District; weeks of settling in reveal the Law Machine and the kickback economy |
| 2 — Session 02 - The MacMillian Anomaly | A scam case and a 4 A.M. alarm lead into Processing II; the container of human + non-human tech; the “vortex”; two Alien Metal Chunks carved free and confiscated; reassignment to Thides III |
| 3 — Session 03 - Buckle Up Motherfuckers | The Thides III relay run goes wrong; a downed ship and jungle predators; the sabotaged Relay Station 11; the hidden Kinetic Logistics Compound under Akker Cartel guard; the crew steal a vortex-drive transport and take a prisoner — their first hard evidence |
| 4 — Session 04 - The Case of the Missing Courtesan | Home to the station; Marshal Borja’s questions; the missing courtesan and The Room 2002 Cover-Up; the Kinetic Logistics ambush; the stolen ship leaves the system |
| 5 — Session 05 - Hostile Takeover | The ambusher’s implant briefing; Borja’s raid on 07-Delta Station; the Pratrock Dynamics takeover of the station |
Key Entities
The crew: Six · Rock Lavey · Shackleton Magellan · Ronin Sanchez.
Station chain of command: Holger Graeme (Security Chief · the crew’s boss) · Solveig Kaufer (General Secretary) · Wilton Agramunt (Station Manager). Surfaced in play: Leocadia Zavia / Rusted Blades · Serene Syndicate (Asher Bhattacharya, Plen Hong) · Daniela Akkermans / Akker Cartel · Harsha Trent · Peter Goodwin / Goodwin Investments · Zigurds Sloan · Jareth Brand · Kinetic Logistics · Marlo Petrak. Places: Thides System · MacMillian Station IV · Sargasso Void · Entertainment District (The Comets Tail, The Silk Abbey, Nova Nexus) · Processing I · Processing II · Station 45 · Thidian Belt · Thides III (Relay Station 11, Kinetic Logistics Compound). Evidence & artifacts: Alien Metal Chunks · Kinetic Logistics Container · Mysterious Relay · The Albatross.
Sessions
- Session 1 — Session 01 - The Ragged Edge of Space (played) — arrival + color phase.
- Session 2 — Session 02 - The MacMillian Anomaly (played) — the Processing II anomaly; the spark.
- Session 3 — Session 03 - Buckle Up Motherfuckers (played) — the Thides III relay run, the Kinetic Logistics Compound raid; the first hard evidence.
- Session 4 — Session 04 - The Case of the Missing Courtesan (played) — the station-side cover-up and the ambush.
- Session 5 — Session 05 - Hostile Takeover (played) — the 07-Delta raid and the Pratrock takeover.
Open Threads (player-facing)
- The coordinates Leocadia Zavia extracted at The Comets Tail (numbers unheard) → the Rusted Blades and the unlocated Thidian Belt smuggler base Holger Graeme flagged.
- Daniela Akkermans — a decorated Marine with an almost entirely redacted record.
- The unfinished Harsha Trent debt thread and its leads (Vanadís Baumhauer, Surendra Antonescu); Six’s fight-pit lead.
- The Alien Metal Chunks in Zigurds Sloan’s custody, and the player-observable cover-up (resealed Processing II door, disabled drones, the manager prioritizing Peter Goodwin).
- The The Albatross and its prisoner — the crew’s first hard evidence — and what to do with it back at the station.
- Kinetic Logistics and the Akker Cartel (Daniela Akkermans) now know they were raided on Thides III; the compromised relay network (Relay Station 11’s two-year forged logs) and Jareth Brand’s unclear position are all open.
Connections
Sessions
Sessions
- Session 01 - The Ragged Edge of Space Session
- Session 02 - The MacMillian Anomaly Session
- Session 03 - Buckle Up Motherfuckers Session
- Session 04 - The Case of the Missing Courtesan Session
- Session 05 - Hostile Takeover Session