Overview
A large skycraper located in the heart of Aethel. The building is home to the Firetemic Corporation, as well as other smaller corporations that rent office space.
As seen in play (Session 7): Goodwin Investments rents the 17th floor, and Peter Goodwin runs his operation from it — notorious among Firetemic’s own engineers for locking down the building’s large service elevator, most recently on the day of the crew’s reconnaissance, nearly costing an engineering team its funding by delaying a prototype presentation. The tower’s security, per Roselyn Monroe’s brief and the crew’s own stakeout: biometric access on the elevators, security cameras on every rear entrance, ventilation shafts too high and smooth to climb unequipped, and a two-stage armored garage off the back alley — an outer door admitting vehicles into a staging area, an inner door that opens only once the outer has sealed, cameras covering both. A Millennial Cleaning and Janitorial Services van cycles crews through it on a shift-change schedule, and a heavily armored, windowless black transport with armed guards in the cab makes secure deliveries into the restricted basement garage — most recently with Six flattened invisible on its roof.
Points of Interest
- 17th floor — Goodwin Investments; see Goodwin Investments Office.
- The two-stage armored garage — back alley; the crew’s mapped soft entry.
- The restricted basement garage — where Six ends Session 7, alone and invisible.
- The large service elevator — Goodwin’s favourite thing to lock down.
- The back alley — cameras, security doors, one recently terrified transient, and manhole access from the Aethel City Sewers.
- The loading bay and freight elevator — trash compactor with a chute, a loading dock, and a freight elevator that will not move without a code. Its roof hatch opens onto a shaft with a built-in ladder (Session 8).
- The lobby — two-storey ceilings, glass walkways, a cleaning drone, elevator banks split by floor range behind glass turnstiles with card readers. Vault a turnstile and ceiling-recess drones deploy to scan you (Session 8).
- The 16th floor — Firetemic Corporation R&D: 3D printers, scorched-concrete test rooms, test-numbered canisters of experimental suppression mixtures, and the fire suppression grenades. Motion-sequenced lighting. A 16th-floor badge gets you here and no higher (Session 8).
- The service elevator shaft — magnetic rail, technician’s ladder, and the crew’s route between 16 and 17. Now holed by a vibro-axe on three floors (Session 8).
- The 17th floor — Goodwin Investments Office. Glass-walled offices, steel shutters that drop on three walls, an interior hallway, a service elevator at the far end, and a room behind curtains and shutters that a nanobot swarm could not read. Floor-wide jamming when it matters (Session 8).
- The exterior face — glass. It cuts. Six climbed it (Session 8).
Appearances
- Session 7 (Session 07 - The Goodwin Contract) — Target of the crew’s reconnaissance for The Goodwin Contract; breached (so far) only by Six, via the roof of a delivery transport.
- Session 8 (Session 08 - A Crappy Plan Comes Together) — The Firetemic Tower Raid. Breached front and back, three floors cut through, two guards dead, Peter Goodwin taken out through his own window, the fire alarm finally tripped, and a federal presence on scene by the time the crew were in the sewers.
What Happened Here
Connections
People
Visited by
- Peter Goodwin NPC3 sessions, Session 07 - The Goodwin Contract to Session 09 - Snakes on a Catwalk
- Rock Lavey Player character3 sessions, Session 07 - The Goodwin Contract to Session 09 - Snakes on a Catwalk
- Shackleton Magellan Player character3 sessions, Session 07 - The Goodwin Contract to Session 09 - Snakes on a Catwalk
- Six Player character3 sessions, Session 07 - The Goodwin Contract to Session 09 - Snakes on a Catwalk
- Ronin Sanchez Player character2 sessions, Session 07 - The Goodwin Contract to Session 08 - A Crappy Plan Comes Together
- Edvin NPC1 session: Session 08 - A Crappy Plan Comes Together
Places
Has part
- Goodwin Investments Office Location neutral1 session: Session 08 - A Crappy Plan Comes Together
Part of
- Aethel Location neutral3 sessions, Session 07 - The Goodwin Contract to Session 09 - Snakes on a Catwalk
Organisations
Headquarters of
- Firetemic Tower Security Team Faction neutralGuarded the 17th floor and the restricted basement garage.1 session: Session 08 - A Crappy Plan Comes Together
Supplied by
- Millennial Cleaning and Janitorial Services Faction neutralContracted janitorial service; its van cycles through the tower's secured garage on a shift-change pattern.1 session: Session 07 - The Goodwin Contract
Events
Location of
- The Firetemic Tower Raid Event
Mentions
Sessions
- Session 07 - The Goodwin Contract
- Session 08 - A Crappy Plan Comes Together
- Session 09 - Snakes on a Catwalk
People
Places
Organisations
Things
- Firetemic Fire Suppression Grenades
- Firetemic Tower Cargo Automaton
- Grazer Pistol (Pattern)
- Grazer Rifle