Overview
The system’s only Earth-like, living world — and a death trap. Its flora and fauna home in on electromagnetic emissions; you work EM-silent or you die. The same hazard that keeps everyone away makes it the perfect place to hide something.
Points of Interest
EM-silent landing zones, and the living wilds. The same hazard that keeps everyone away makes it the perfect place to hide something.
Appearances
- Session 1 (Session 01 - The Ragged Edge of Space) — Named only in Chief Holger Graeme’s briefing: a federally restricted world with deadly flora and fauna, its orbital satellites needing occasional maintenance escorts. Not visited.
- Session 3 (Session 03 - Buckle Up Motherfuckers) — Visited. The crew ran the relay-servicing circuit across its biospheres (mountain, desert, highland, jungle) before their transport was downed by a dissolving substance. On the surface they fought the world’s EM-drawn wildlife (Furry Lampreys, a Chitinoteuthis), discovered the sabotaged Relay Station 11, and raided the hidden Kinetic Logistics Compound before escaping orbit with a stolen ship and a prisoner.
Session 3 — Buckle Up, Motherfuckers
The crew’s first time on the surface. Player-observed detail: relay platforms are forty-to-fifty-foot concrete towers ringed by EM diffusers and accessed by retractable ladders; the wildlife (Furry Lampreys, Chitinoteuthis) homes on electromagnetic signatures and is held off only by the diffusers. The relay network is compromised — Relay Station 11 was falsely logged as serviced for two years — and a hidden Kinetic Logistics Compound operates in the world’s EM shadow, with ships jumping directly into the atmosphere on vortex drives that bypass the sentinel satellites. See Session 03 - Buckle Up Motherfuckers.
Session 2 — The MacMillian Anomaly
The crew’s next assignment: a maintenance-escort run here, servicing relay arrays on 20-ft concrete platforms and geosynchronous satellites. Player-side, the crew read the posting as a political maneuver to get them off MacMillian Station IV while Peter Goodwin was still visiting. See Session 02 - The MacMillian Anomaly.
mobRPG (canon import)
A habitable terrestrial world that possesses a breathable atmosphere, Thides III is unoccupied by being declared a restricted planet, due to dangerous flora and fauna. Many of the creatures, and some of the plant, have a natural affinity for electromagnetic waves. These seem to draw the flora and fauna toward sources of the waves. This draw, along with the deadly nature of these creatures, makes establishment of any human activity and difficult, leading Federal scientists to place restrictions on the plant. It is considered a level 1 deadly restrictions due to the flora and fauna.
Places Within
Kinetic Logistics Compound
Relay Station 11
Known Figures
Connections
Places
Part of
- Thides System Location neutralThird world; the system's only living biosphere.1 session: Session 04 - The Case of the Missing Courtesan
Has part
- Kinetic Logistics Compound Location hostileBuilt illegally on the restricted world's surface, hidden by its EM-hazard perimeter.2 sessions, Session 03 - Buckle Up Motherfuckers to Session 04 - The Case of the Missing Courtesan
- Relay Station 11 Location neutralOne of the relay platforms on the restricted world's maintenance circuit — the eleventh, unserviced.2 sessions, Session 03 - Buckle Up Motherfuckers to Session 04 - The Case of the Missing Courtesan
Creatures
Location of
- Relay 11 Lamprey Swarm Creature hostileNative EM-drawn wildlife of the restricted world.1 session: Session 03 - Buckle Up Motherfuckers
- The Relay 11 Chitinoteuthis Creature hostileApex predator of the restricted world; normally coastal, drawn inland by EM signatures.1 session: Session 03 - Buckle Up Motherfuckers
Mentions
Sessions
- Session 02 - The MacMillian Anomaly
- Session 03 - Buckle Up Motherfuckers
- Session 04 - The Case of the Missing Courtesan
People
- Daniela Akkermans
- Doug
- Holger Graeme
- Jareth Brand
- Julija Borja
- Marlo Petrak
- Peter Goodwin
- Rock Lavey
- Solveig Kaufer