Dead End

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Ronin Sanchez

Ronin Sanchez

Player Sean Point Total 175 Age Early 30s Status alive
Four-armed bio-sculpted bodyguard, Armani swagger, empty pockets, Announces your odds of dying, deadpan, Cannot make himself flatter anyone, Natural pilot
Enc: None (0)Alive; functionally sober before noon, station time.Location: Thides Station — MacMillian “security,” working as the crew’s gun and pilot.Carrying: Signature Gear loadout (both pistols, knife, the suit).

Attributes

10
ST
[0]
13
DX
[60]
11
IQ
[20]
11
HT
[10]
Secondary
10
HP
11
Will
11
Per
11
FP
6.00
Basic Speed
6
Basic Move
9 (10 w/ Combat Reflexes)
Dodge
13
Fright Check
Derived
BL 20 lbsThr 1d−2Sw 1dSM −1

Lifting Feats

FeatWeight
One-Handed Lift40 lb
Two-Handed Lift160 lb
Shove & Knock Over240 lb
Carry on Back300 lb
Shift Slightly1000 lb

Slam

1d-3
v=1
1d-2
v=3
1d-1
v=6
Crushing damage at Basic Move up to 6

Senses & Checks

RaceHuman (bio-modified — Skin Freaks spectrum)
AgeEarly 30s
Height / Weight4’9" / 135 lbs
BuildSmall, quick, four-armed (second pair set below the first)
AppearanceAverage — but immaculately dressed
Status0
TL11
Reaction Modifiers−1 from Odious Personal Habit (tactless odds-quoting); −1 from Stubbornness (situational); visible mods draw stares

Active Defenses

Parry (Brawling) 11Parry (Wrestling) 11Parry (Knife) 10Dodge 10

Encumbrance

LevelMax WtMoveDodge
None (0)≤20 lbs610
Light (1)≤40 lbs49
Medium (2)≤60 lbs38
Heavy (3)≤120 lbs27
X-Heavy (4)≤200 lbs16

Advantages

Extra Arms 220
Extra Attack 125
3D Spatial Sense10
Combat Reflexes15
Ambidexterity5
Acute Vision 24
Signature Gear 1 (the pair & the suit)1
Perk: Deadeye 11
Perk: Alcohol Tolerance1

Disadvantages

Wealth (Dead Broke)−25
Alcoholism−15
Enemy (the management’s retrieval agents; small group, 9 or less)−10
Bad Temper−10
Truthfulness−5
Odious Personal Habit (announces your odds of dying, deadpan, unasked)−5
Stubbornness−5

Skills

NameLvlRelPts
Acrobatics12DX−12
Area Knowledge (home sprawl)11IQ+01
Beam Weapons/TL11 (Pistol)17DX+412
Body Sense15DX+22
Brawling
Parry: 11
14DX+12
Carousing12HT+12
Computer Operation/TL1111IQ+01
Cooking11IQ+02
Detect Lies10Per−12
Fast-Draw (Knife)14DX+01
Fast-Draw (Pistol)15DX+12
First Aid/TL1111IQ+01
Free Fall14DX+11
Gambling11IQ+02
Gunner/TL11 (Beams)13DX+01
Holdout11IQ+02
Intimidation11Will+02
Knife
Parry: 10
13DX+01
Lockpicking/TL1111IQ+02
Navigation/TL11 (Hyperspace)12IQ+11
Navigation/TL11 (Space)12IQ+11
Observation12Per+14
Piloting/TL11 (High-Performance Spacecraft)15DX+14
Savoir-Faire (High Society)12IQ+12
Scrounging11Per+01
Search11Per+02
Sex Appeal11HT+02
Shadowing11IQ+02
Sleight of Hand12DX−12
Spacer/TL1111IQ+01
Stealth13DX+02
Streetwise12IQ+14
Tactics11IQ+04
Vacc Suit/TL1113DX+02
Wrestling
Parry: 11
15DX+28

Points Summary

Attributes90
Advantages & Perks82
Disadvantages−75
Quirks−5
Skills83
Total (spent)175 / 175
Earned XP (Session 1)+5
Available (unspent)5

Ronin Sanchez was a made thing with a salary. A dynastic family — he only ever calls them “the management” — paid for the full bespoke-protection package on a small, fast, expendable candidate: a second pair of arms, enhanced eyes, a threat-assessment neural co-processor, reflex tuning. The contract said the mods were company property until paid off. The salary said he’d be paying them off for thirty years. He wore their tailoring, drank their whisky, guarded their heir, and was, for about a decade, exceptional at it.

The wetware is why he talks the way he does. It never stops computing — angles, exits, casualty projections — and somewhere in the conditioning they burned out whatever filter sits between the calculation and the mouth. He states the odds. He states them to clients, to their enemies, at dinner parties, at funerals. “There is a ninety-seven percent probability this route gets you killed. It’s your money.” The management found it charming right up until the night he was correct: he called the ambush, was overruled by the heir himself, and carried what was left of the young man home on two of his four arms. Someone had to be blamed, and it wasn’t going to be the family’s own dead golden boy. Dismissed for cause. Contract voided. Which left one accounting problem: the mods in his skin are unpaid property, and the management’s retrieval agents have a standing instruction to repossess them — ideally, but not necessarily, without the rest of him.

He drank his severance, then his savings, then everything but the last good suit — re-tailored, four sleeves, immaculate — down the lanes to the one system where nobody scans a new hire and nobody repossesses arms: the Thides System. MacMillian “security” is the bottom of the barrel, which is exactly why it’s the only door open to him. This is his last option. He gives the crew’s survival odds daily. They are not good. He stays anyway.

📄 Background handouts & references (offered to Sean / Tim): The Management - Chattel Lien and Retrieval Order (Sanchez) · The Management - Certificate of Dismissal (Sanchez) · Four-Arm Gunwork (Ronin Sanchez).

Item Level Points
Federal Standard Native (spoken/written) 0
Culture: Federal Republic mainstream Native 0
Weapon Skill Damage Notes
Blaster pistol ×2 Beam Weapons (Pistol)-17 3d (5) burn sur Acc 5, 300/900, RoF 3, 40(3). Extra Attack: both guns, one turn, full skill each.
Large knife Knife-13 sw 1d−2 cut / thr 1d−2 imp Parry 10
Brawling punch Brawling-14 1d−3 cr Parry 11 (one punch/turn unless it’s the Extra Attack)
Four-arm grapple Wrestling-15 +4 = 19 control +3 to pin vs two-armed foes; choke at ST 14 (+2/extra hand)

The old sheet, honored: kept from Sean’s original — Extra Arms 2, Extra Attack, 3D Spatial Sense, Combat Reflexes, Ambidexterity, Acute Vision 2, Deadeye, Alcohol Tolerance, SM −1 at 4’9", the full pilot/nav suite, guns-knife-grapple skillset, the vices (drink, cigars, temper, stubbornness), and the Enemy (former master’s family → “the management”). Cut by Tim’s rules: Wealth (Wealthy) — inverted to Dead Broke, which is the story now. Cut for the new tone: Bloodlust, Callous, Guilt Complex, Revulsion — replaced by the K-2SO suite.

Sean’s additions (2026-07-03): Cooking 11, Sleight of Hand 12, and Sex Appeal 11 added; card playing was already covered by Gambling 11. Funded by cutting six filler points: Soldier, Running, Urban Survival, Escape, Body Language, and the redundant Guns (Pistol) — see the skill-table notes.

The K-2SO suite (Sean’s request): Truthfulness (can’t flatter, can’t soften), Odious Personal Habit (quotes your survival odds, deadpan, unasked), Bad Temper (the mood swings), Stubbornness, plus quirks 1 and 5. Flavored as conditioning damage: the threat-assessment wetware runs constantly and the filter between calculation and mouth was burned out. If Sean wants the “bipolar” reading made mechanical rather than flavored, the honest GURPS trait is Manic-Depressive [−20] (B143) — swap out Bad Temper + Truthfulness + OPH and rebalance 5 pts — but as drafted it stays playable rather than clinical.

Crew fit: reads as the second gun / wheelman with half a face (Streetwise 12, Carousing 12, Savoir-Faire 12 — he can get into the room; whether he should be allowed to talk in it is the comedy). The roster’s remaining gap is the tech — worth noting for the fourth player. Parallel warning: like Six, he’s modified property on the run from his maker. Distinct enough (indentured citizen vs. vat-grown asset; repo-men vs. bounty) but Tim should confirm he’s happy with two variations on the theme — or it’s a feature: the dead end is where that kind of person washes up.

Cheaper build lever (if Tim balks at Extra Attack): drop Extra Attack 1 [25] and buy the Dual-Weapon Attack (Beam Weapons) technique up from default instead (~5 pts) — two shots at a defense-penalized foe, 20 pts freed for HT 12 + Basic Speed or deeper skills. Less cinematic; mechanically leaner.

Relationships

Enc: None (0)Alive; functionally sober before noon, station time.Location: Thides Station — MacMillian “security,” working as the crew’s gun and pilot.Carrying: Signature Gear loadout (both pistols, knife, the suit).

Active Defenses

Parry (Brawling) 11Parry (Wrestling) 11Parry (Knife) 10Dodge 10

Combat Action Chains

Melee

Two-gun opener
Fast-Draw (Pistol) 15 ×2 (free) Extra Attack: two blaster shots at 17 each, or burst (RoF 3) from each fist. Small (SM −1), Dodge 10, and never surprised — the classic Ronin entrance.
The four-armed clinch
close Wrestling grapple at 19 (all four arms) foe at −4 DX pin at +3 or choke at ST 14. Upper hands can keep a pistol on the room (Extra Attack: shoot while grappling).
Rules Reference
Humanoid Hit Location
RollLocationMod
3–4Skull–7
5Face–5
6–7Right Leg–2
8Right Arm–2
9–10Torso
11Groin–3
12Left Arm–2
13–14Left Leg–2
15Hand–4
16Foot–4
17–18Neck–5
Vitals–3
Eye–9

Source: GURPS Basic Set 4e, p. B552

Size & Speed/Range
Speed/RangeSizeLinear Measure
002 yd
-1/+1±13 yd
-2/+2±25 yd
-3/+3±37 yd
-4/+4±410 yd
-5/+5±515 yd
-6/+6±620 yd
-7/+7±730 yd
-8/+8±850 yd
-9/+9±970 yd
-10/+10±10100 yd
-11/+11±11150 yd
-12/+12±12200 yd
-13/+13±13300 yd
-14/+14±14500 yd
-15/+15±15700 yd

Source: GURPS Basic Set 4e, p. B550

Equipment

QtyItemCostWeightNotes
1Matched blaster pistols ×2$4,4003.2 lbs3d (5) burn sur; the pair he was issued and never gave back
1Shoulder rigs ×2 (concealed)$2001 lbHoldout 11 — a four-armed man’s tailoring hides a lot
1Large knife$401 lbBoot sheath
1The last bespoke suit (four sleeves)$1,5002 lbsImmaculate. Non-negotiable.
1Cheap cigars & lighter$10The good ones are gone
1Small Computer + Datapad (mini-comp / PDA / comm)$110 (issued)0.55 lbMacMillian-issued personal comm — not SG budget. Small Computer (Complexity 4, 10 TB) + Datapad screen & fold/laser keyboard (−2 on complex/lengthy tasks). Free built-in microcommunicator = his comm.
1Electric Stun Wand (TL9)$100 (issued)1 lbMacMillian security issue — not SG budget. sw/thr cr + linked HT-5(2) aff: non-lethal knockdown/paralysis. Shortsword skill (defaults DX-5). B cell, 20 strikes. LC4.
1Unspent SG budget≈$31,350For Sean/Tim — e.g. ballistic-weave suit lining (concealed armor), spare cells, or bank it
Read Ronin Sanchez's story →

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