Appearance
Attributes
Lifting Feats
| Feat | Weight |
|---|---|
| One-Handed Lift | 58 lb |
| Two-Handed Lift | 232 lb |
| Shove & Knock Over | 348 lb |
| Carry on Back | 435 lb |
| Shift Slightly | 1450 lb |
Slam
Active Defenses
| Location | DR |
|---|---|
| Feet | 1 |
| All other locations | 0 |
| All (Monocrys Vacc Suit worn) | 40/20* |
Encumbrance
| Level | Max Wt | Move | Dodge |
|---|---|---|---|
| None | ≤29 lb | 5 | 8 |
| Light | ≤58 lb | 4 | 7 |
| Medium | ≤87 lb | 3 | 6 |
| Heavy | ≤174 lb | 2 | 5 |
| X-Heavy | ≤290 lb | 1 | 4 |
Advantages
| Healer 2 | 20 |
| Intuition | 15 |
| Photographic Memory | 10 |
| Fit | 5 |
| Higher Purpose 1 (never lose another patient) | 5 |
| Single-Minded | 5 |
| Street-Smart 1 | 5 |
| Signature Gear 1 (medical gear) | 1 |
Disadvantages
| Wealth (Dead Broke) | −25 |
| Secret (fled negligent-homicide charge on planet Wu; Utter Rejection) | −10 |
| Chronic Pain (Mild) (9 or less; 2 hours) | −5 |
| Flashbacks (Mild) | −5 |
| Nightmares (12 or less) | −5 |
| Sense of Duty (player party) (small group) | −5 |
| Vow (heal anyone in need; Minor) | −5 |
| Workaholic | −5 |
| Noisy −2 | −4 |
| Reputation −1 (lost medical license; 7 or less; small class) | −1 |
| Quirk: Flinches at “Doctor”; won’t give his old title | −1 |
| Quirk: Keeps his son’s favourite toy — can neither look at it nor throw it away | −1 |
| Quirk: Only drinks to sleep, never to celebrate | −1 |
| Quirk: Over-explains medical risks to people who never asked | −1 |
| Quirk: Tracks others’ vitals by rote — watches breathing, finds pulse points | −1 |
Skills
| Name | Lvl | Rel | Pts |
|---|---|---|---|
| Acrobatics | 5 | DX−6 | 0 |
| Acting | 13 | IQ−1 | 1 |
| Administration | 13 | IQ−1 | 1 |
| Area Knowledge (planet Wu) | 14 | IQ+0 | 1 |
| Armoury/TL11 (Small Arms) | 13 | IQ−1 | 1 |
| Beam Weapons/TL11 (Pistol) | 11 | DX+0 | 1 |
| Beam Weapons/TL11 (Rifle) | 11 | DX+0 | 1 |
| Bicycling | 11 | DX+0 | 1 |
| Bioengineering/TL11 (Biogadgets) | 12 | IQ−2 | 1 |
| Biology/TL11 (Earthlike) | 8 | IQ−6 | 0 |
| Body Language (Human) | 13 | Per−1 | 1 |
| Boxing | 0 | DX−11 | 0 |
| Brawling Parry: 8 | 11 | DX+0 | 1 |
| Carousing | 12 | HT+0 | 1 |
| Chemistry/TL11 | 12 | IQ−2 | 1 |
| Climbing | 10 | DX−1 | 1 |
| Computer Operation/TL11 | 14 | IQ+0 | 1 |
| Connoisseur (Music) | 13 | IQ−1 | 1 |
| Cooking | 13 | IQ−1 | 1 |
| Criminology/TL11 | 9 | IQ−5 | 0 |
| Current Affairs/TL11 (Headline News) | 14 | IQ+0 | 1 |
| Dancing | 10 | DX−1 | 1 |
| Detect Lies | 12 | Per−2 | 1 |
| Diagnosis/TL11 | 15† | IQ+1 | 2 |
| Diplomacy | 13 | IQ−1 | 2 |
| Driving/TL11 (Automobile) | 10 | DX−1 | 1 |
| Economics | 12 | IQ−2 | 1 |
| Electronics Operation/TL11 | 13 | IQ−1 | 1 |
| Electronics Operation/TL11 (Communications) | 13 | IQ−1 | 1 |
| Electronics Operation/TL11 (Medical) | 14 | IQ+0 | 2 |
| Electronics Operation/TL11 (Sensors) | 13 | IQ−1 | 1 |
| Electronics Repair/TL11 | 13 | IQ−1 | 1 |
| Electronics Repair/TL11 (Medical) | 13 | IQ−1 | 1 |
| Environmental Suit/TL11 (Vacc Suit) | 10 | DX−1 | 1 |
| Fast-Draw (Pistol) | 12 | DX+1 | 2 |
| Fast-Talk | 13 | IQ−1 | 1 |
| Finance | 12 | IQ−2 | 1 |
| First Aid/TL11 | 17† | IQ+3 | 2 |
| Fishing | 14 | Per+0 | 1 |
| Forensics/TL11 | 8 | IQ−6 | 0 |
| Forgery/TL11 | 12 | IQ−2 | 1 |
| Free Fall | 10 | DX−1 | 1 |
| Freight Handling/TL11 | 9 | IQ−5 | 0 |
| Gambling | 13 | IQ−1 | 1 |
| Games (GURPS) | 14 | IQ+0 | 1 |
| Gesture | 14 | IQ+0 | 1 |
| Gunner/TL11 (Beams) | 11 | DX+0 | 1 |
| Guns/TL11 (Pistol) | 11 | DX+0 | 1 |
| Guns/TL11 (Rifle) | 11 | DX+0 | 1 |
| Heraldry | 13 | IQ−1 | 1 |
| Hiking | 11 | HT−1 | 1 |
| Holdout | 13 | IQ−1 | 1 |
| Intelligence Analysis/TL11 | 12 | IQ−2 | 1 |
| Judo Parry: 7 | 9 | DX−2 | 1 |
| Law | 8 | IQ−6 | 0 |
| Leadership | 13 | IQ−1 | 1 |
| Linguistics (Human) | 12 | IQ−2 | 1 |
| Lip Reading (Human) | 13 | Per−1 | 1 |
| Lockpicking/TL11 | 13 | IQ−1 | 1 |
| Mathematics/TL11 | 12 | IQ−2 | 1 |
| Mathematics/TL11 (Applied) | 8 | IQ−6 | 0 |
| Mechanic/TL11 | 9 | IQ−5 | 0 |
| Merchant | 10‡ | IQ−4 | 0 |
| Naturalist | 8 | IQ−6 | 0 |
| Navigation/TL11 | 13 | IQ−1 | 1 |
| Observation | 9 | Per−5 | 0 |
| Packing | 13 | IQ−1 | 1 |
| Pharmacy/TL11 (Synthetic) | 15† | IQ+1 | 2 |
| Physician/TL11 | 15† | IQ+1 | 2 |
| Physics/TL11 | 8 | IQ−6 | 0 |
| Physiology/TL11 (Human) | 15† | IQ+1 | 2 |
| Piloting/TL11 (Aerospace) | 10 | DX−1 | 1 |
| Piloting/TL11 (High-Performance Spacecraft) | 10 | DX−1 | 1 |
| Poisons/TL11 | 13 | IQ−1 | 2 |
| Politics | 13 | IQ−1 | 1 |
| Psychology (Human) | 10† | IQ−4 | 0 |
| Research/TL11 | 9 | IQ−5 | 0 |
| Running | 11 | HT−1 | 1 |
| Savoir-Faire | 14 | IQ+0 | 1 |
| Savoir-Faire (Military) | 14 | IQ+0 | 1 |
| Scrounging | 15‡ | Per+1 | 1 |
| Search | 9 | Per−5 | 0 |
| Sewing/TL11 | 11 | DX+0 | 1 |
| Smuggling | 9 | IQ−5 | 0 |
| Soldier/TL11 | 13 | IQ−1 | 1 |
| Spacer/TL11 | 14 | IQ+0 | 1 |
| Stealth | 9 | DX−2 | 0 |
| Strategy (Land) | 8 | IQ−6 | 0 |
| Streetwise | 14‡ | IQ+0 | 1 |
| Surgery/TL11 (Human) | 14† | IQ+0 | 2 |
| Survival (Woodlands) | 13 | Per−1 | 1 |
| Tactics | 12 | IQ−2 | 1 |
| Throwing | 8 | DX−3 | 0 |
| Traps/TL11 | 9 | IQ−5 | 0 |
| Typing | 12 | DX+1 | 1 |
| Wrestling Parry: 8 | 10 | DX−1 | 1 |
Techniques
| Name | Default | Lvl | Pts |
|---|---|---|---|
| Arm Lock (Judo) | Judo+1 | 10 | 1 |
Points Summary
| Basic Attributes & Secondary Characteristics | 140 |
| Advantages & Perks | 66 |
| Disadvantages & Quirks | −75 |
| Skills & Techniques | 86 |
| Total Spent | 217 |
| Build unspent | 1 |
| Earned XP (Session 1) | +5 |
| Earned XP (Session 2) | +5 |
| Earned XP (Session 3) | +5 |
| Earned XP (Session 4) | +5 |
| Earned XP (Session 5) | +5 |
| Earned XP (Session 6) | +5 |
| Earned XP (Session 7) | +5 |
| Earned XP (Session 8) | +5 |
| Earned XP (Session 9) | +5 |
| Spent — ST 10 → 12 (on Jay’s 2026-09-20 sheet) | −20 |
| Spent — Beam Weapons (Pistol), Beam Weapons (Rifle), Gunner (Beams), Holdout [1 each], less Danger Sense [1] removed | −3 |
| Spent — 1 XP to make a roll (Session 9) | −1 |
| Earned XP (Session 10) | +5 |
| Earned XP (Session 11) | +5 |
| Earned XP (Session 12) | +5 |
| Spent — DX 10 → 11 (on Jay’s 2026-10-18 sheet) | −20 |
| Earned XP (Session 13) | +5 |
| Earned XP (Session 14) | +5 |
| Available (unspent) | 27 |
Melee Attacks
| Weapon/Mode | Skill | Parry | Damage | Reach | ST | Notes |
|---|---|---|---|---|---|---|
| Punch (Brawling) | Brawling-11 | 8 | 1d−2 cr | C | ||
| Kick (Brawling) | Brawling-9 | — | 1d−1 cr | C, 1 | ||
| Bite (Brawling) | Brawling-9 | — | 1d−2 cr | C |
Ranged Attacks
| Weapon | Skill | Damage | Acc | Range | RoF | Shots | ST | Bulk | Rcl | Notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Omni-blaster rifle (blaster mode) | Beam Weapons (Rifle)-11 | 6d(5) burn sur | 10+2 | 700/2,100 | 3 | 10(3) | −4 | |||
| Omni-blaster rifle (stun mode) | Beam Weapons (Rifle)-11 | HT-6(3) aff | 10+2 | 700/2,100 | 3 | 10(3) | −4 |
Rock Lavey carries himself like a man holding very still so nothing spills. Steady hands, a flat clinical calm that only cracks when someone young is bleeding — then something behind the eyes goes very far away for a half-second before the training takes back over. He watches everyone’s breathing without meaning to. He answers to “Lavey,” “Rock,” or nothing at all, and visibly dislikes “Doctor.”
He was the surgeon other surgeons called. Then his own son got sick — or hurt — and he was the one holding the chart. Under pressure, exhausted, certain, he missed something. To fix it he spent his savings, then his practice, then borrowed far past anything he could repay. The child died anyway.
What came after took the rest: a negligence finding on planet Wu, a revoked license, creditors who don’t forgive, and a marriage that didn’t survive the empty chair. He ran — out past the gates and the tax lanes, to the frayed end of the charted dark, to the Thides System, where the only employer hires any warm body with no questions and nobody runs a records check on the new “security” hire. MacMillian is the bottom of the barrel, which is exactly why it’s the only door open to him. This is his last option.
📄 Background handouts & references (offered to Jay / Tim): Wu Recovery Bulletin - Skip-Trace Abstract (Lavey) · Wu Medical Board - Notice of Erasure (Lavey) · The Last Chart (Rock Lavey) · Field Trauma Card (Rock Lavey).
No sidearm: trained with Guns (Pistol) 11, Guns (Rifle) 11, Beam Weapons (Pistol/Rifle) 11 and Gunner (Beams) 11, but he carries none — leans on defense and distance, not a gun.
Crew connection to Six: Lavey is the one person who scanned Six, learned what he is — and said nothing. The doctor who could have turned him in for the bounty and chose mercy instead. Six owes him a wordless debt; Lavey owes Six nothing and helps anyway. The campaign’s two debtors, bound by a kept secret. His new Sense of Duty (player party) widens that bond to the whole crew — he will not leave any of them behind, and they read it in how he moves in a crisis.
The “sharp eye” (rebuilt): with Sensitive gone, this is now Intuition (the diagnostic hunch), Photographic Memory (perfect recall of faces/charts/doses), Detect Lies 12 + Body Language 13
- Lip Reading 13 (reads people), and Street-Smart (reads the room and the street). He notices what’s wrong the way a clinician notices a wrong vital.
Two separate threats (don’t conflate them):
- The debt (modeled by Dead Broke) — the money he borrowed and lost trying to save the child. The creditors are back home; they explain why he owns nothing, not who walks onto the station.
- The charge (modeled by Secret) — a planetary negligent-homicide warrant from planet Wu. As a Republic citizen, the Thides Federal Marshal won’t extradite him on another world’s charge. But the bounty is portable, and the ticking clock is word of it reaching Thides, after which freelance bounty hunters can come to take him in. It’s freelancers, not the law, so the crew can fight, bribe, hide, or outrun the threat.
Active Defenses
| Location | DR |
|---|---|
| Feet | 1 |
| All other locations | 0 |
| All (Monocrys Vacc Suit worn) | 40/20* |
Melee Attacks
| Weapon/Mode | Skill | Parry | Damage | Reach | ST | Notes |
|---|---|---|---|---|---|---|
| Punch (Brawling) | Brawling-11 | 8 | 1d−2 cr | C | ||
| Kick (Brawling) | Brawling-9 | — | 1d−1 cr | C, 1 | ||
| Bite (Brawling) | Brawling-9 | — | 1d−2 cr | C |
Ranged Attacks
| Weapon | Skill | Damage | Acc | Range | RoF | Shots | ST | Bulk | Rcl | Notes |
|---|---|---|---|---|---|---|---|---|---|---|
| Omni-blaster rifle (blaster mode) | Beam Weapons (Rifle)-11 | 6d(5) burn sur | 10+2 | 700/2,100 | 3 | 10(3) | −4 | |||
| Omni-blaster rifle (stun mode) | Beam Weapons (Rifle)-11 | HT-6(3) aff | 10+2 | 700/2,100 | 3 | 10(3) | −4 |
Combat Action Chains
Melee
Rules Reference
| Roll | Location | Mod |
|---|---|---|
| 3–4 | Skull | –7 |
| 5 | Face | –5 |
| 6–7 | Right Leg | –2 |
| 8 | Right Arm | –2 |
| 9–10 | Torso | — |
| 11 | Groin | –3 |
| 12 | Left Arm | –2 |
| 13–14 | Left Leg | –2 |
| 15 | Hand | –4 |
| 16 | Foot | –4 |
| 17–18 | Neck | –5 |
| — | Vitals | –3 |
| — | Eye | –9 |
Source: GURPS Basic Set 4e, p. B552
| Speed/Range | Size | Linear Measure |
|---|---|---|
| 0 | 0 | 2 yd |
| -1/+1 | ±1 | 3 yd |
| -2/+2 | ±2 | 5 yd |
| -3/+3 | ±3 | 7 yd |
| -4/+4 | ±4 | 10 yd |
| -5/+5 | ±5 | 15 yd |
| -6/+6 | ±6 | 20 yd |
| -7/+7 | ±7 | 30 yd |
| -8/+8 | ±8 | 50 yd |
| -9/+9 | ±9 | 70 yd |
| -10/+10 | ±10 | 100 yd |
| -11/+11 | ±11 | 150 yd |
| -12/+12 | ±12 | 200 yd |
| -13/+13 | ±13 | 300 yd |
| -14/+14 | ±14 | 500 yd |
| -15/+15 | ±15 | 700 yd |
Source: GURPS Basic Set 4e, p. B550
Equipment
| Qty | Item | Cost | Weight | Notes | |
|---|---|---|---|---|---|
| 1 | Surgical Instruments (TL var.) | $300 | 15 lb | Basic equipment for Surgery. | |
| 1 | Crash Kit (TL var.) | $200 | 10 lb | +2 First Aid; counts as improvised gear (−5) for Surgery. | |
| 1 | First Aid Kit (TL var.) | $50 | 2 lb | +1 First Aid. | |
| 1 | Bandages (TL var.) | $10 | 2 lb | Dressings for ~6 wounds; basic First Aid supply. | |
| 1 | Stimpaks (TL11) ×3 | $300 | 0.6 lb | Combat stimulants. | |
| 1 | Personal Basics (TL0) | $5 | 1 lb | Camping minimum (−2 Survival without it). | |
| 1 | Saw (TL1) | $20 | 3 lb | Small single-person saw. | |
| 1 | Ordinary Clothes (TL0) | $120 | 2 lb | Worn. | |
| 1 | Shoes (TL1) | $40 | 2 lb | DR 1 (feet); −1 DR vs impaling. | |
| 1 | Small Computer + Datapad (mini-comp / PDA / comm) | $110 (issued) | 0.55 lb | MacMillian-issued personal comm — not Signature Gear. Small Computer (Complexity 4, 10 TB) + Datapad screen & fold/laser keyboard (−2 on complex/lengthy tasks). Free built-in microcommunicator = his comm. | |
| 1 | Extra load from 1.2G gravity (B350) | — | 44.0 lb | Temporary — Dinon I gravity (1.2G). Not an object: the extra effective weight high gravity adds, (body 160 lb + gear as ticked on the live sheet 60.15 lb) × 0.2 = 44.0 lb (B350). Keep it ticked. Remove when the crew leaves Dinon I. |
Load-Out: Station Issue
| Qty | Item | Cost | Weight | Notes | |
|---|---|---|---|---|---|
| 1 | Electric Stun Wand (TL9) | $100 | 1 lb | MacMillian security issue. sw/thr cr + HT-5(2) aff non-lethal knockdown/paralysis. Shortsword skill (defaults DX-5). B cell, 20 strikes. LC4. | |
| 1 | Omni blaster rifle (TL11) | $36,000 | 10 lb | Fires on Beam Weapons (Rifle) 11; blaster 6d(5) burn sur or stun HT-6(3) aff, Acc 10+2, 700/2,100, 10(3). Signed out per mission. LC2. |
Load-Out: Vacc Suit
| Qty | Item | Cost | Weight | Notes | |
|---|---|---|---|---|---|
| 1 | Monocrys Vacc Suit (TL11) | $12,000 | 30 lb | His only armor. DR 40/20*, all locations, flexible: full DR vs cutting/impaling/piercing, the lower DR vs everything else (UT178–179). Counterpressure vacc suit, power 2C/48 hr. LC2. With his field kit (≈33 lb) he goes Medium (Move 3, Dodge 6). |
The story so far
- Session 1The Ragged Edge of Space →Rock Lavey woke first, which felt about right.
- Session 2The MacMillian Anomaly →Weeks of patrols had taught Rock the station’s real anatomy, the way a body teaches you where it hurts.
- Session 3Buckle Up, Motherfuckers →The crash sorted the crew into the conscious and the not, and once again Rock was the one still awake, which is the oldest arrangement of his life.
- Session 4The Case of the Missing Courtesan →He spent the flight home with his own stitches and a medical kit, which is the closest thing to rest he gets.
- Session 5Hostile Takeover →The prisoner was dead weight and prison fatigues are awkward on a limp body, and Rock had done worse jobs with better people.
- Session 6The Albatross Takes Flight →There was no medbay, so he built one.
- Session 7The Goodwin Contract →The transit was the kind of quiet Rock Lavey knows how to use.
- Session 8A Crappy Plan Comes Together →The doctor’s job in the subway was to be a wall.
- Session 9Snakes on a Catwalk →The doctor’s contribution to the tunnel started with the security signals.
- Session 10Six Shooters and Four Arms →Six days in hyperspace with a crew that spars for recreation.
- Session 11The Cost of a Clone’s Life →Rock went through the dead with Six.
- Session 12That Would Be a Mistake →Rock kept the ship with Ronin Sanchez on Katha V and watched the field.
- Session 13Albatross Security LLC: The Zenith Job →In the queue for the Rangi-Perihelion Elevator Rock found himself counting the crowd the way he counts breaths, and some of it did not add up: men in holiday shirts whose eyes kept going to the…
- Session 14Iced Tea →Rock had the Apice Security Contract in his head the way he used to carry drug interactions, and the van outside the noodle place looked like trouble with a clause attached.
Connections
People
Allied with
- Six Player character warmScanned Six, learned what he is — and said nothing. The doctor who chose mercy over the bounty; Six owes him a wordless debt.14 sessions, Session 01 - The Ragged Edge of Space to Session 14 - Iced Tea
Knows
- Sylvie NPC neutralSix introduced her to Rock at the Ritz-Carlton; she paid for a night with him and sent him off at dawn1 session: Session 14 - Iced Tea
- Drugstore Owner NPC warmRock overpaid her and she softened.
Places
Located at
- MacMillian Station IV Location neutralTook 'security' work at the dead-end of the charted lanes — the one place that doesn't check a license or a ledger.7 sessions, Session 01 - The Ragged Edge of Space to Session 07 - The Goodwin Contract
Visited
- Aethel City Sewers Location3 sessions, Session 07 - The Goodwin Contract to Session 09 - Snakes on a Catwalk
- Firetemic Tower Location3 sessions, Session 07 - The Goodwin Contract to Session 09 - Snakes on a Catwalk
- Storage B-342 Location3 sessions, Session 07 - The Goodwin Contract to Session 09 - Snakes on a Catwalk
- Katha System Location2 sessions, Session 11 - The Cost of a Clone's Life to Session 12 - That Would Be a Mistake
- Peric IV D Location2 sessions, Session 09 - Snakes on a Catwalk to Session 10 - Six Shooters and Four Arms
- Processing II Location2 sessions, Session 02 - The MacMillian Anomaly to Session 04 - The Case of the Missing Courtesan
- Chae-gul 147 Location1 session: Session 12 - That Would Be a Mistake
- House of Parts Location1 session: Session 07 - The Goodwin Contract
- Roberts Estate Location1 session: Session 11 - The Cost of a Clone's Life
- Shipping and Receiving Sector Location1 session: Session 04 - The Case of the Missing Courtesan
- 07-Delta Station Location
- Corwin II Subterranean Landing Bay Location
Organisations
Serves
- MacMillian Mining and Extraction Corporation Faction neutralNominal 'security'; in practice the crew's medic, running on his own kept medical gear and the station infirmary.6 sessions, Session 01 - The Ragged Edge of Space to Session 13 - Albatross Security LLC - The Zenith Job
Events
Participated in
- The Chae-gul 147 Breakaway Eventunloaded with the crew1 session: Session 12 - That Would Be a Mistake
- The Katha Lockdown Eventrecognised her in Six's photograph1 session: Session 12 - That Would Be a Mistake
- The Roberts Estate Storm Raid Eventwoke the crew; stabilized the beaten overseer1 session: Session 11 - The Cost of a Clone's Life
- The Rocky Pass Ambush Eventspotted the glint; grappled in the driver's seat; drove the transport clear1 session: Session 11 - The Cost of a Clone's Life
- The 07-Delta Raid Eventstabilised Shackleton under fire
- The Corwin II Facility Raid Eventheld the stairwell; treated Six afterward
- The Firetemic Tower Raid Eventsubway cover; ladder climb under fire; first aid on Six
- The Goodwin Contract Eventgarage reconnaissance; engineer intelligence
- The House of Parts Handoff Eventconfirmed the bag's contents; spotted the hidden trophies; found the medbay components
- The Pratrock Takeover Eventfought clear and escaped
- The Processing II Anomaly Event
- The Sewer Breakout Eventintercepted security signals; shored and cleared the tunnel; masked against the gas; carried Goodwin through the sub-level
- The Shipping Sector Ambush Eventmoved to engage
- The Storage B-342 Handoff Eventoverheard Monroe and a man outside; recognised Romeijn from news footage
Mentions
Sessions
- Session 01 - The Ragged Edge of Space
- Session 02 - The MacMillian Anomaly
- Session 03 - Buckle Up Motherfuckers
- Session 04 - The Case of the Missing Courtesan
- Session 05 - Hostile Takeover
- Session 06 - The Albatross Takes Flight
- Session 07 - The Goodwin Contract
- Session 08 - A Crappy Plan Comes Together
- Session 09 - Snakes on a Catwalk
- Session 10 - Six Shooters and Four Arms
- Session 11 - The Cost of a Clone's Life
- Session 12 - That Would Be a Mistake
- Session 13 - Albatross Security LLC - The Zenith Job
- Session 14 - Iced Tea
People
- Adelina Feliciano
- Clubber
- Edvin
- Hasib Eberhardt
- Jareth Brand
- Leonard Romeijn
- Marlo Petrak
- McKenna
- Megan
- Ronin Sanchez
- Roselyn Monroe
- Santo Jin
- Shackleton Magellan
- The Armored Bounty Hunter
- The P.E.T.A. Activist
Places
- Aethel
- Aethel Security Checkpoint
- Aethel Starport Sub-Level
- Aethel Subway Station
- Docking Ring
- Entertainment District
- Escape Shaft 35B
- Hipral System
- Local Drugstore
- Perihelion Super 8
- Ritz-Carlton
- Ritz-Carlton Restaurant
- Section 102
- Section 103
- Station 45
- The Silk Abbey
- Wu
Organisations
- Aethel Safety Bureau
- Albatross Security LLC
- Channel 7 News
- Firetemic Corporation
- Firetemic Tower Security Team
- Millennial Cleaning and Janitorial Services
- Station 45 Gang
- Wrinkles in Time Tours
Things
- Benji's Pet Tag
- Bio-computer Implant
- Firetemic Fire Suppression Grenades
- First Aid Kit with Auto-Doc
- Frank Zappa
- Grazer Rifle
- Monocryst Tactical Suit
- The Albatross
- Tracked All-Terrain Transport
- Type II3-A